AI Insights · Timothy · April 2022
Top 5 3D Anime Games Performance in Oman Q1 2022
Discover the performance trends of the top 5 3D anime games on a unified platform in Oman during the first quarter of 2022, including weekly downloads, revenue, and active users.
In the first quarter of 2022, the top 5 3D anime games in Oman showed varying performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared, based on data from Sensor Tower.
ONE PIECE Bounty Rush experienced fluctuating weekly revenue, starting at around $2K and ending the quarter at approximately $571. The game saw a peak in weekly downloads in late January, reaching 1.4K, before settling at around 694 by the end of March. Weekly active users showed a steady increase initially, peaking at 5.6K in early February, and then stabilizing around 5.3K towards the end of the quarter.
SAKURA School Simulator showed a decline in weekly downloads from a high of 1.7K in mid-January to 540 by the end of March. Despite the drop in downloads, the game maintained a relatively stable number of weekly active users, starting at around 7.8K and ending the quarter with approximately 7K.
Genshin Impact: Natlan Launch demonstrated strong weekly revenue figures, peaking at $4K in the last week of March. Weekly downloads, however, saw a decline from 1.2K in mid-January to 418 at the end of the quarter. The game maintained a robust number of weekly active users, starting at 10.3K and finishing the quarter at 10.6K.
Shoujo City 3D had a modest weekly download count, peaking at 784 in early February and then declining to 353 by the end of March. Weekly active users followed a similar trend, starting at 103 and reaching a high of 1K in mid-February, before settling at 508 by the end of the quarter.
Oasis - Start your second life showed an increase in weekly downloads, peaking at 854 in late February, before dropping to 285 by the end of March. The game also saw a steady rise in weekly active users, starting at 298 and reaching a high of 1.2K in late February, then stabilizing at around 641 towards the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.